I decided to focus on my tasks one day at a time as whenever I try to get as much work done as possible, I always find I become incredibly stressed. By taking on less, I feel more reassured in my abilities to get the work done on time, rather than have several tasks pile up, like I did last week.
I started the week with tasks for 'The Last Riders'.
Rhys told me he would be reusing my smoke VFX from scene 26 in other scenes which made me feel a little more confident in myself, as I had to reanimate this aspect several times and I still wasn't convinced I had done a good job. However, if the director is happy enough then so am I!
As the inbetweener is behind schedule, I added quite a few breakdowns to help with his workload, and eventually just asked to take the whole scene on completely, as I was aware he also had post-production jobs on the go.
Colouring this scene was simple enough, although the cards were quite difficult again, as their designs are very detailed and I needed to ensure they were consistent throughout.
Following on from the feedback I received last week, I changed Marow's stance and lost the gun shot, to add more tension to the scene. This was the last scene I had to animate for Rhys' project. As I haven't got access to editing software, and don't know that much about VFX, I can't take on any post roles. So, if we start to fall behind, I may take on some more animation tasks so that I'm not completely worthless.
For now however, I turned my attention to 'Kingdom of Masks' as there is still one scene left to complete. I'm not the biggest fan of inbetweening, and there weren't many key frames to work from, so I began by adding some rough breakdowns to help visualise the scene.
This shot was incredibly difficult, as there were so many different elements to consider. I broke it down into smaller sections to help comprehend the different aspects. For the angel, I needed to consider her hair, her hands, her facial expressions, and the rest of her body. For the explosion, I thought about incorporating secondary action and follow through. Finally, for the demon, I needed to not only animate his wings, however his ascot, his floating eyes, and the rest of his body.
By separating the tasks, I was able to attack this shot more confidently.
There was also a flash I needed to consider. Last week, I spoke with the director when colouring the keys only, and we couldn't decide on what colour the flash should be. Khoa did however, want a high contrast so, I decided to animate impact frames instead. Once I was done, I sent it to the team's discord for feedback, as I do all my scenes.
Scene 25 resulted in me falling behind this week, as it took so long to animate. Not only were the elements complicated, and the designs detailed however, as I'm working with bitmap layers, I needed to redraw every frame from scratch in order for the lines not to lose quality, as well as redraw Khoa's key frames, as the file can't be converted from Toon Boom into TVPaint.
I've been rocking an eight-day-long headache and something tells me it isn't going away until after the submission.
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