Monday, 29 October 2018

Study Task 2 - Who Am I?

Who Am I?
Why you chose to study on this course?
  • given the opportunity to use professional equipment and software I wouldn't normally have access to
  • expand my practice (by exploring new techniques I wouldn't have considered)
  • meet others who share a passion for animation and exchange valuable criticism to further my own development
  • through university, attend competitions/festivals which builds connections to larger companies
  • gain plenty of experience which helps to build a strong portfolio so I can find a job
What do you want to learn during your time on the course?
  • 3D CGI animation (combining animation with live action)
  • 2D digital animation (developing my cartoonistic style)
  • how to use software such as Photoshop and more advanced industry level programmes
  • build a professional portfolio and experience of what it's like to work with a team of animators to a strict deadline
  • transferable job skills (such as interview techniques and time management)
What skills do you think are your strengths?
  • painting/ rendering detailed characters with correct colouring and precise marks
  • effectively sketch characters from my head and accurately portray my inner vision
  • motivated and disciplined when it comes to getting work finished
  • from observation, I believe my proportions are accurate and correct
  • blogging consistently
What things that you want to improve?
  • puppetry and stop motion animation (as I need to gain experience in this area)
  • taking more of a back seat when working in a team (as I can be quite controlling if I'm not challenged)
  • my Photoshop abilities
  • manage my time more effectively to avoid unnecessary panic or stress
  • writing more concisely and to the point instead of rambling
What ways you will evaluate your progress?
  • posting weekly blog updates reflecting on my work
  • group critique sessions to get my peers' feedback
  • critically analysing my own work through regular evaluations
  • booking one to one sessions with my tutors
  • challenging my ideas by suggesting alternative interpretations

Weekly Recap (28/10/18)

Tasks Completed:
  • created two animations using Pencil2D to practice timing
  • attended a Photoshop workshop where I tidied up and coloured a piece by Ben Simpson
  • wrote up a second draft of my 'Who Am I' blog post

Intentions:
  • write the final draft for 'Who Am I'
  • work on the next principle set in upcoming classes (bouncing a ball)
  • attend the second Photoshop workshop to learn to animate in the software

Friday, 26 October 2018

Study Task 3 - Timing

Timing


I began by sketching the different stages of a blink which I animated over four images.



Link to Blinking Video (mp4 - 24fps)

I then had to animate the actions connecting two frames from my storyboard. In the future, I will take relevant notes as I originally misread this which required me to start again, costing time.


Link to Timing Practice

I practiced first by selecting twelve key frames from "Pig Goat Banana Cricket" and using Dragonframe, I tried to make the timing as smooth as possible.


I made each of my twelve images twelve frames long so I could later remove or add frames to make the timing less rhythmic and monotonous.

Link to First Animation (Each Image for 12 Frames)



Link to Animation (Correct Timing)

I deleted certain frames to make the animation flow. I refined the scene by adding eyelids to certain frames to make the characters blink.



Link to Refined Animation

As I had time in class to experiment a little more with my animation, I added some sound effects to the clip. I feel the movements are slightly twitchy and if I wanted to refine the clip further, I would add frames to make them smoother.

Link to Clip with Sound

Sunday, 21 October 2018

Weekly Recap (21/10/18)

Tasks Completed:
  • rendered turn-around sheet and dynamic model sheet
  • painted a six frame storyboard
  • first draft of "What Am I?" blog post
Intentions:
  • read Animation: The Global History by Maureen Furniss
  • finish my "What Am I?" blog post
  • continue to build the world and story around my character

Saturday, 20 October 2018

Study Task 2 - Characterisation and Design

Appeal

I began this task by sketching various features and pairing them together until I found a combination that I felt captured the archetype I had chosen.



However, upon reflection while considering how I would animate this character, I felt this design would be quite complicated due to the outfit I had designed for him.


I therefore decided to start again however with a new archetype so that I didn't feel obliged to try and make a copy of the same character.

Link to Character Development Document

I used acrylic paint to render the design after refining it until I was happy with the outcome, as previous prototypes I had sketched reminded me of other cartoon characters and I wanted my design to be more personal.


Link to Character Turn Around

I then sketched my character walking and running. Due to his tall, thin design, I had a lot to consider while illustrating these dynamic poses as I feel his walk is something that will define many of his traits due to it being such an eye-catching, important part of his design.

I then referred to my Character Development Sheet, and sketched him tripping, and also falling as I feel this captures his clumsiness and ability to get himself into trouble. I also painted several different expressions.


Link to Dynamic Pose Sheet

I added a silhouette model to my dynamic pose sheet after this was suggested to me, of my character stood at a 3/4 angle which I edited through Photoshop.


Link to *Updated* Dynamic Pose Sheet


Staging

I made a mask of my design so that I could direct a friend whilst taking photographs to use as a reference when sketching my six frame storyboard.


Once again, I used acrylic paint to colour my original sketches however I soon realised how time consuming this technique was. I didn't want to leave any parts unfinished however, so I persisted nonetheless in order to get the frames finished allowing me enough time to then touch up any mistakes using Photoshop.


Link to Six Frame Storyboard

Monday, 15 October 2018

Weekly Recap (14/10/18)

Tasks Completed:

  • 1st principle of drawing explored through completing twenty observational drawings
  • began 2nd principle through designing multiple characters and eventually refining one
  • began to render turnaround sheet for said character
  • explored various expressions/ emotions
  • wrote up character development sheet (appeal)

Intentions:
  • complete turnaround sheet and begin work towards a second reference sheet (dynamic poses)
  • create a mask of my design
  • create a short storyboard (staging)

Friday, 12 October 2018

Study Task 1 - Solid Drawing

Drawing and Development

I sketched ten line of action wire drawings from observation. I believe my proportions are accurate however I need to develop my artistic style.



I chose five to "flesh out".


I then moved onto a different model, repeated the previous steps, and refined the pieces by adding shadows/ highlights using various techniques.



I used acrylics for my first spot colour piece.


I quickly discovered how little time I had when using paint so for my next piece, I used markers.


Finally, I had half an hour to produce a full colour study. I began the piece by painting the left figure, yet I felt the character lacked weight. I spent roughly another thirty minutes painting a second figure to provide balance to the composition.



Link to 20 Drawings (PDF)


Friday, 5 October 2018

Welcome to my Blog!

This is my Leeds Art University blog that I will use to show my progress through the Animation course.