I began this task by sketching various features and pairing them together until I found a combination that I felt captured the archetype I had chosen.
However, upon reflection while considering how I would animate this character, I felt this design would be quite complicated due to the outfit I had designed for him.
Link to Character Development Document
I used acrylic paint to render the design after refining it until I was happy with the outcome, as previous prototypes I had sketched reminded me of other cartoon characters and I wanted my design to be more personal.
Link to Character Turn Around
I then sketched my character walking and running. Due to his tall, thin design, I had a lot to consider while illustrating these dynamic poses as I feel his walk is something that will define many of his traits due to it being such an eye-catching, important part of his design.
I then referred to my Character Development Sheet, and sketched him tripping, and also falling as I feel this captures his clumsiness and ability to get himself into trouble. I also painted several different expressions.
Link to Dynamic Pose Sheet
I added a silhouette model to my dynamic pose sheet after this was suggested to me, of my character stood at a 3/4 angle which I edited through Photoshop.
Link to *Updated* Dynamic Pose Sheet
Staging
I made a mask of my design so that I could direct a friend whilst taking photographs to use as a reference when sketching my six frame storyboard.
Once again, I used acrylic paint to colour my original sketches however I soon realised how time consuming this technique was. I didn't want to leave any parts unfinished however, so I persisted nonetheless in order to get the frames finished allowing me enough time to then touch up any mistakes using Photoshop.
Link to Six Frame Storyboard
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