Saturday, 20 October 2018

Study Task 2 - Characterisation and Design

Appeal

I began this task by sketching various features and pairing them together until I found a combination that I felt captured the archetype I had chosen.



However, upon reflection while considering how I would animate this character, I felt this design would be quite complicated due to the outfit I had designed for him.


I therefore decided to start again however with a new archetype so that I didn't feel obliged to try and make a copy of the same character.

Link to Character Development Document

I used acrylic paint to render the design after refining it until I was happy with the outcome, as previous prototypes I had sketched reminded me of other cartoon characters and I wanted my design to be more personal.


Link to Character Turn Around

I then sketched my character walking and running. Due to his tall, thin design, I had a lot to consider while illustrating these dynamic poses as I feel his walk is something that will define many of his traits due to it being such an eye-catching, important part of his design.

I then referred to my Character Development Sheet, and sketched him tripping, and also falling as I feel this captures his clumsiness and ability to get himself into trouble. I also painted several different expressions.


Link to Dynamic Pose Sheet

I added a silhouette model to my dynamic pose sheet after this was suggested to me, of my character stood at a 3/4 angle which I edited through Photoshop.


Link to *Updated* Dynamic Pose Sheet


Staging

I made a mask of my design so that I could direct a friend whilst taking photographs to use as a reference when sketching my six frame storyboard.


Once again, I used acrylic paint to colour my original sketches however I soon realised how time consuming this technique was. I didn't want to leave any parts unfinished however, so I persisted nonetheless in order to get the frames finished allowing me enough time to then touch up any mistakes using Photoshop.


Link to Six Frame Storyboard

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