Sunday, 28 March 2021

603 Weekly Update (Week Commencing: 22/03/21)

I felt really demotivated after last week so therefore, decided to bring one of the more interesting scenes from 'The Last Riders' forward. However, the storyboard and animatic weren't corresponding with one another, so I followed the storyboard and roughed out the clip below. Worried that I was going in the wrong direction however, I asked the director for feedback and we discussed some changes that needed to be made.



While we won't use this in the final animation, it was still good practice. The director decided to tone the final version down, as he wants the shot to cut to black as the gun is fired. By losing the gore, we should hopefully gain suspense and tension. So from here, I will change the timing and refine the key frames.



As we are about to enter April, I decided to update the Gantt chart and add the post-production tasks so that the team, and director, could see exactly where we were at as out of all four projects I'm producing this module, 'The Last Riders' has the most left to do.

I then got back to work on 'Kingdom of Masks', starting with the colour for scene 6. Luckily, this process didn't take very long.



Next, I had to colour scene 22. While there was a small note from the session last week, I'm not sure it applies anymore, as this clip seems faster than what was shown in the animatic. I coloured the character as best I could however at the start, the colour on his legs isn't refined as the grass was difficult to avoid. So, I've asked the background artist to separate the grass layer, so we can add it later in post.



Originally, the final shot was meant to be a still image with some puppetry animation applied however, as the director wasn't happy with the outcome, he decided to animate this shot instead. However, he only drew the key frames as we haven't got much time left. I offered to colour this, this week. I'm not entirely convinced with this shot however, as the rest of the animation is really fluid and refined so if there is time at the end, I nominated myself to tackle this.



As I only have one more scene to animate for Khoa's project now, I can focus primarily on producing from now until the deadline. So, I started by putting a Gantt chart together for post-production.



Joseph explained that he would have to step down from his post roles due to his workload becoming too overwhelming. So, I messaged around within the group looking for others to pick up these jobs. While Khoa has the bulk of the tasks, I did find a couple other animators within the group who were willing to help out. I also messaged him privately, asking if he was alright with this, and that I would be available daily if he needed any support.



As Alisha's project is also at the same stage of development, I put together a post-production Gantt chart for 'Aviation Aggravation' as well. Then, I got back to work with more animation on 'The Nightly Care I Give My Hair' as I have quite a few shots to colour for this.

First up was shot 3. I was worried about the jitteriness of the hair texture however the director was happy with this, as she felt the movement worked, so I moved onto another shot.



Shot 5 was easy enough to colour as I didn't have to add any texture. I did however, have to learn how to change the opacity of certain colours in Toon Boom which was difficult, as I have about two weeks experience in this software so I'm still very new to the commands and tools.



Next up was shot 6. Once again, I found this shot easy enough once I had learned how to apply the texture layer. I was also happier with the hair in this shot, as I felt it looked less jerky and more fluid.



I'm officially burnt out. We haven't got long left to go but my eyes are strained, my ego is bruised and my emotions are all over the place. I'm not taking it to heart though. A year of lockdowns, the uncertainty surrounding my future (or lack of) and strict, inextensible deadlines can do that to a gal!



We interrupt this breakdown to show you more work. There was a scene that I needed to recolour, so that the hair was consistent throughout the film, which I found time this week to do.



Just like before, I also made a post-production Gantt chart for this project as we have nearly finished production completely, ignoring the scene I have to reanimate based on feedback last week. This chart was the easiest chart to put together, as we aren't adding VFX, shading, lighting or colour grading.



Considering all four of my teams are nearing the end of production soon, I emailed a lecturer asking for a seminar on post techniques, particularly colour grading, as I feel this would really benefit the outcomes, and he mentioned leading this lecture a few weeks back, if enough people were interested.

At the end of the week, my glasses finally arrived. I've been suffering from frequent migraines so now I have a new prescription, I'm hoping they will die down somewhat. The stress doesn't help either. Even in the hours I try to relax, I give myself headaches worrying over the submission. For an idea of what it's like in my brain, despite the eleven tasks I completed this week, that one red task in my Gantt chart is causing me to spiral.

In a one to one with a lecturer, I was told that I'm really good at managing others, as I'm thoughtful and understanding when it comes to scheduling the team. However, when it comes to looking after myself, I'm really mean and overly harsh. I was advised to try and take the same attitude towards myself that I do with others.

Tuesday, 23 March 2021

602 Showreel Refinement (Part 1)

In a one-to-one session I spoke to Rob, one of our lecturers, about my fears regarding 602 and how I feel I'm not prepared for the industry. This was mainly sparked from my research into studios near me and how they were all after 3D animators with experience in Maya, while I specialise in 2D.

This got us talking about my showreel. I explained how challenging my second year was, as my mental health was rapidly declining and I was ready to drop out at any given moment. I also felt my work suffered as a result. Therefore, my showreel is currently lacking in decent material.

Rob then listed some requirements for what he believes makes a polished showreel.

1) Acting - A clip that demonstrates my understanding of body language, facial expressions, and the tone of a scene.

2) Lip Sync - This is self explanatory, he's after a decent lip sync. I did animate one in my second year however I'm not very proud of it. 

3) Dialogue - See points 1 and 2.

4) Action Sequence - A clip that showcases my understanding of weight, pacing and movement.

5) A Dance - He also suggested including a dance.

I also need to make sure I'm demonstrating the main principles of animation in each shot. So, I decided to work on some short clips alongside my main animation module so that I'm meeting all of these requirements. I asked Rob if all the shots needed to include OCs or, whether we could adapt characters from pre-existing media. He said both were fine for a showreel.

So first of all, I decided to animate one of the opening sequences from Chuck. I roughed out a very sketchy storyboard of the angles I was after however considering the time I have, and how swamped I am due to 603, I instead decided to only focus on one shot from this opening.



As mentioned earlier, I want to include as many of the 12 principles of animation as I can, as while looking into jobs, having an understanding of these principles was a common requirement. So in this run cycle, I've included follow through and overlapping action, as his run is very bouncy.



I adjusted the timing slightly, added inbetweens to make the cycle smoother, and finally added colour. I then messaged one of my classmates, Joseph, who has an interest in animated backgrounds, and asked him whether he would be interested in collaborating on this shot.

This will be an ongoing exercise.

603 Weekly Update (Week Commencing: 15/03/21)

I started this week by working on 'The Last Riders' as I had a couple extra scenes that needed inbetweening and colouring. 

First up was scene 3. As there are a handful of characters in this shot, this task took much longer than anticipated. Alongside that, I don't like inbetweening, and plus the fact I only had the background characters to animate, I was struggling to find the motivation to work on them.



I had a similar experience with the next scene.

Once again, I accidentally typed the hex code into the size bar which meant the software crashed and I needed to start over, which unfortunately wasted time I don't have to spare.



I then moved onto the 'Kingdom of Masks' project.

First up was scene 5. I struggled at first to figure out the software on my own so, I watched some tutorials and asked a couple of my classmates for advice. Alisha was kind enough to talk me through the process so, I took plenty of notes and got on with my scenes.

However, this scene in particular proved frustrating as the previous animators went off model several times throughout. The character's belt, shoe straps and sleeves details were missing so, I found it difficult to colour as I'm used to following the turn-around as closely as possible. I raised this issue with the director, and he will go back and fix it if he has time.



Scene 18 was next. I found I picked up colouring in Toon Boom quite quickly. The only issue was that my stylus didn't interact with the options or commands as it should (something I had previously experienced when I attempted to animate in this software) so this meant I had to use my mouse pad a lot which slowed down the rate at which I was able to work.



I have a couple more scenes to colour within this project however, they aren't scheduled until next week. So, I moved onto 'The Nightly Care I Give My Hair' by starting with an easy scene to colour, as I haven't learned how to add texture yet.



I'm still not a fan of this shot as the angle is very simple and the movement, boring. 



I really struggled this week to keep on track as the shots I worked on for Rhys' project took far longer than anticipated. I also found I'm less motivated working in Leeds than I was at home, so this is an issue I need to resolve quickly.

Some Thoughts About The Weekly!

The weekly also raised several issues. This was my first lesson back in the studio since the first week of December, so it was nice to make an effort and leave the house. I was also eager to see everyone again. However, the presentations were far from smooth sailing.

As I was the only member present in person, and not an icon through a screen, a lot of the feedback felt aimed at me, even for the scenes I hadn't worked on. There were a few positives thrown in, such as one lecturer liking the latest scene I animated in 'The Last Riders', as well as preferring the action in a shot I animated for 'The Nightly Care I Give My Hair' however, these were overshadowed by the several complaints regarding other scenes (the majority of which I hadn't even worked on). 

The atmosphere felt very negative, and my teammates became demotivated and irritable rather quickly, as much of the feedback felt nit-picky. As producer, I also felt disappointed in the feedback we received, as each team has been updating the presentation (and I, my blog) every single week, showing the scenes not only throughout every stage of development, however also in and out of the context of the animatic. 

In other words, a lot of the changes would have been much easier to fix during the earlier production stages, such as at the key-frame, or inbetweening stage, especially considering that not every person in the team has access to the same software, and some files can't be transferred back without losing quality.

Not only that, but the groups were rearranged so that the weeklies would be more efficient and structured in a bid to make the sessions shorter, so us animators have more time to work on our films. This weekly however, lasted three hours. 

After Sleeping On It!

I noted each scene that needed changing. In 'The Nightly Care I Give My Hair', the two shots that needed tweaking were shot 7 and shot 11.

- I explained the issues the lecturers had with shot 7 and asked the inbetweener to retime the action to make the movement more natural and less robotic. Caitlin was able to retime this rather quickly and as the director is happy, we can move on.

- I had originally key framed shot 11 in TVPaint however the following tasks were transferred into Toon Boom. Unfortunately, you can't reverse this process without losing quality so, we have decided to see how the shot looks once the background has been added, to see if this changes anything. If not, I will have to reanimate this scene from scratch however, considering the colouring tasks aren't taking me too long, this hopefully shouldn't be an issue.

The majority of the complaints came from 'Kingdom of Masks'. The scenes that were scrutinised were scene 5, 6, 20 and 21. Scene 22 also had a small suggestion however, was also respected enough to leave alone if we have no time.

- The character needs repositioning in scene 5 as his feet slide back and forth. We are aware of this however due to time, we shall focus on finishing the scenes that are yet to be completed before assigning someone to make amends here.

- In scene 6, the run cycle isn't convincing as there's no bounce. I raised this issue with the director, who has since edited the timing and positioning of the character in this scene. I'm due to colour this shot next week, so Khoa showed his changes to a lecturer. Apparently it could still be improved however, is good enough for now considering the focus within this particular scene is the background and monsters anyway.

- The hair in scene 20 looks too mechanical. So, I have asked the inbetweener to go back and retime the follow through of the hair so it looks more natural. Once again, this will be a task we save for the end of production, as there are still scenes to complete.

- The timing of scene 21 has led to a debate in the past two weeklies. The team believe this moment is one of suspense and tension, as the protagonist realises his role in the story and ultimately rises up to be the hero. Taking inspiration from He-Man, She-Ra and the Legend of Zelda games, we wanted this moment to be weighty and grand. The lecturers disagreed however, and felt this scene should be sped up a lot. We had tested several speeds for this shot, and while we could see our original was too slow, we also felt the lecturer's was too fast, so decided to land on a happy medium. This wasn't good enough apparently.

- Scene 22 has slightly awkward footwork so once I have coloured this shot, I may go back and delete a frame or two to see if this helps any.

In 'The Last Riders', the changes were simpler. The main one being to add a lip sync to Marow, which works as we haven't animated many scenes that feature him talking yet.

The same goes for 'Aviation Aggravation', as they were only upset with one scene, which Alisha soon fixed right after the session.

Friday, 12 March 2021

603 Weekly Update (Week Commencing: 08/03/21)

My eyesight is getting worse due to staring at a screen all day, every day. So, at the start of the week I booked myself in for an eye test, before I return to Leeds. I'll be receiving a prescription in two weeks time, which should hopefully help with my headaches.

I then got on with 'The Last Riders' project. This is the only project I have to focus on for a while now, as I have pushed the colouring tasks back.



This scene was very simple. There are a series of clips all one second long, that play in succession after Isla insults Marow. To save time, we had wrote that we could use stills in this sequence as they wouldn't require any animation. However, as I had time, I animated the other shots and therefore, decided to do the same with this, no matter how subtle.



This was another scene that due to time, could be replaced with a still. However, I added some animation here too, to add a bit of energy and life to the scene.

At the start of the week, I advised all the directors in the projects I'm managing to put together all the scenes they have so far, as the lecturers seemed to prefer this format during weeklies.

Upon viewing 'The Last Riders' new animatic, there was an awkwardly long pause during one shot so, I brought this to the director's attention, assuming he would trim this down. However, when I saw the following draft, he'd instead added a new scene without consulting me. As producer, I need to be aware of the amount of scenes in the final cut, otherwise nobody would be scheduled to animate on them! 

After discussing it, there were no more worries - this was just a case of miscommunication. He wasn't intending on adding a scene, it was added to signify one of the character's actions in the previous shot. To clear up any confusion, I believe the animatic and storyboard should be updated so that everyone can see the same vision as at the moment, the outcome isn't clear. Rhys said he would amend this.



I also managed to colour this shot. I'm still not happy with the smoke at all. Hopefully, if we have time before the deadline, a VFX animator could redo this aspect as I'm not happy with it.



As the shots were quite simple this week, I was able to get back on track.

This weekend, I won't be able to work as I will be travelling back to Leeds. 

Monday, 8 March 2021

603 Weekly Update (Week Commencing: 01/03/21)

At the end of last week, Rhys messaged me explaining how he was behind schedule and as a result, he hadn't inbetweened any of the scenes I had sent. I asked which scenes featured the background characters, and he listed 3, 4, and 14. Considering nobody had started on shot 4, I suggested we cut it however upon revisiting the Gantt chart, I realised he wasn't responsible for this shot at all, someone else was, so there was no longer reason to cut it.

I decided to revamp the Gantt chart entirely. I shared the workload between the animators more evenly to account for the scenes that are behind schedule.



So now, I'm responsible for inbetweening and colouring the background characters in shots 3 and 14, while Rhys focuses on the main characters. I haven't got time for this.

I started this week by key framing scene 24. This shot was particularly difficult as the action of standing up takes place over such a long time. I needed to really draw out each movement to make it last throughout the shot. 



It was also difficult as he is wearing a cowboy hat which isn't exactly the easiest item of clothing to draw consistently, due to it's unique shape and tricky angles. With Isla, the character I designed without any outside influences, she isn't wearing a hat at all. This was an intentional decision, as I could see this being an issue in the future.

The next scene I had to animate was also quite long. But I finally get to animate my girl!



I enjoyed animating this aspect of this scene, as while I doubt this counts as a lip sync, I still had audio to animate to, and I'm really happy with how her gasp turned out.



This aspect I was less happy with, as it required me to animate a green mist/smoke; something I've never animated before, as I'm not a VFX animator. This was my fifth attempt at animating smoke, and I'm still not happy with it. Due to the composition however, I'm hoping Isla covers most of this.



Then, I moved onto the 'Kingdom Of Masks' project, as I will colour this at a later date.



I also updated Khoa's Gantt chart, to see where everyone was at, as a scene or two needed redoing/revising. In general, everyone was either on track or ahead of schedule; there were just a couple scenes that needed refining.



At the start of the week, the musician for 'Kingdom of Masks' sent us his first draft and it sounds fantastic! The whole team is happy with the direction of the soundtrack. Khoa also updated the character turn-around, as there was inconsistencies throughout the project however, I have already finished key framing all my shots for this project, and I followed the previous model as accurately as I could. That goes for the Mask Maker and the Monster.

TVPaint doesn't have the option to export a video as an .mp4. I can either export it as a sequence, or another media file. However, when I've gone to upload my progress onto Instagram or LinkedIn, it appears they don't support that file type. I also can't download the videos to my phone so, I've updated my personal Gantt chart with an extra column, which requires I also convert the image sequence to an .mp4 as while this will take up quite a bit of time, I want to keep my followers and connections updated with my WIP.

At the minute, I'm still in Nuneaton. I have a lot of colouring tasks lined up at the start of March, which I have pushed back, as these require that I work in a new software I'm not experienced in. So, by pushing these back to a date when I've moved back to Leeds, I will be able to find help easier.

Tuesday, 2 March 2021

Study Task 4 - Exit Strategy

To-Do List (Before Graduation):

- I need to update and refine my showreel. I also need to get in the habit of posting regularly on LinkedIn and Instagram, as these could act as my portfolio. Once I have my showreel complete, I shall make a YouTube account too.

- I need to write my CV and personal statement. I do currently have a draft so, I need to work on this before I leave University.

- I must message more professionals on LinkedIn to try and make connections, as well as make plans to attend networking events once lockdown is over and everywhere is somewhat safe again.

- I need to begin looking into potential studios I could apply to, whilst learning as much about freelancing as I can so that once I graduate, I have an idea of what I could do.

To-Do List (After Graduation):

- Once I've graduated, I have a few options available, depending on the direction I would like to go.

Fresh Egg

- A few classmates and I have been discussing ideas around starting a studio together. I don't feel responsible for the studio itself, however I feel like I could come on board as a freelance animator. 

Another Studio?

- I could apply to a studio in my area that I am comfortable commuting to. It would have to be an entry-level job. The issue is that from what I've looked into so far, they all require a couple years experience in the industry. Despite this, I would still apply to at least get my name out there.

- The goal at the end of the line would be either the head of production or the head of animation. Baby steps for now.

EmKateArt

Last year, I set up my Etsy account. I was selling stickers, however completely intended on expanding the media to mugs, shirts and prints. Once I was back at University, this venture was put on the back burner but once I graduate, I will put more energy back into this project.

Study Task 3 - Network

Part 1 - Updating LinkedIn

Past Status:

- Abandoned

Last year, one of the requirements for PP2 was to set up a LinkedIn account. I did use the account at first, as it was recommended for working in this industry however, after a short while I began to neglect the account, as I preferred using Instagram as my portfolio.

- Unappealing

My account didn't have a proper theme. It was incredibly underdeveloped and therefore, uninviting.

Current Status:

- Uniform

I've updated my icon so that it's fitting with my Instagram and Etsy accounts, and my business cards. I believe consistency is important, as it looks more professional and organised to anyone who comes across my online presence.

- Schedule

I'm planning to post to my LinkedIn as often as I post to my Instagram account so that way, the account no longer appears vacant.


I also needed to form at least twelve professional connections. I added:

- Isobel Stenhouse, a visiting professional and concept artist, currently working at Supermassive Games Ltd. and who has training in metal health first aid. I added her, as before I attended her VP seminar, a lecturer implied that she would be a good connection to make due to her focus in mental health.

- Lisa Ann Smith, a producer at The Line Animation Studio. As one of my areas of focus is producing, I felt this was a good connection to make. Especially considering the work produced at The Line is what I aspire to create one day.

- Eleonora Quario, an assistant animator, specialising in 2D, at The Line Animation Studio. She worked on some Gorillaz music videos, including Aries and PacMan. Gorillaz were one of my main influences growing up, and ultimately inspired me to study animation.

- Madeleine Sayers, a freelance animator. As someone who wasn't intending on freelancing, and who now, with only months to go, is thinking of going into it, I feel this is an important connection to make, as I have many questions.

- Jon Turner, a director working at Kilogramme Studios. Whilst I haven't got much experience directing, there are certainly aspects I find myself naturally doing in my projects, so maybe it would be worth messaging him and finding out more about this area, as there is a lack of women directors in animation.

- Fernanda Valverde, a 2D lead animator who is currently working at Blue-Zoo, and who previously worked for Brown Bag Films.

- Tim Dillnutt, another freelance animator who specialises in 2D character animation. 

- David Bell, an animator working at Dot to Dot Productions Limited.

- Sam Jones, an animator at Litmos Heroes.

- Marialaura Arduin, a lead animator working at Blink Industries Limited.

- Bishoy Gendi, a lead animator working at The Line Animation Studio. I added several employees from The Line, as their style and quality of animation is what I would like to aim for.

- Tan Jones, the head of production at Golden Wolf. Once again, connecting with a producer was beneficial as this is a path I may explore in the future.

Part 2 - Networking Opportunities

1) Animated Women UK

Animated Women UK host a series of events every month for women in the UK. These could offer the chance for myself to meet and learn from other experienced animators and producers across the country. The membership is £30 a year however considering the amount of events they offer, it would be worth signing up.

2) Manchester Animation Festival

I physically attended MAF in my first and second years of University. I was completely intending on returning in my third year as a volunteer however, considering the multiple lockdowns the country has been put in, I ended up attending MAF online for my final year. In the future, I would love to return, as it's an incredible opportunity to network with animators across the country.

3) Cardiff Animation Festival

Likewise, CAF took place online during 2020. They have a few events online including: Cardiff Animation Nights, Cardiff Animation Kids and Quick Draw, which is a 48 hour animation challenge. All these events however take place from February to March, so while I may be too busy to attend this year, this is certainly an event I will plan to attend once I graduate.

4) Motion North

This is a Manchester based group that hosts monthly events for animators to network. Despite the circumstances, they have been hosting their events online which means even after I graduate and leave Leeds, I could still attend these sessions despite now living across the country.

5) Animation Nights New York (ANNY)

ANNY is a monthly screening event held in New York, and admission is free. Once a year, there is a festival that takes place over two days, which features screenings, installations and showcases. There is also an event called ANNY Exchange, which connects animators to projects. This would be a great chance to network.

6) aNEmates

aNEmates hosts monthly networking events for animators and illustrators across the country. Before lockdown, the events would usually take place at pubs, in which animators could have a drink and a chat. Due to the current climate however, I can't find any networking opportunities listed on their Facebook or Twitter pages. However, members are still active, using the online space to communicate to one another and promote each other's work and events they come across. It may be worth joining the Facebook group, as this will encourage me to get talking.

7) Watersprite Film Festival

Watersprite is one of the largest student film festivals in the UK, which takes place this year from 5th - 7th March 2021. When the event is running normally, the selected creatives are offered bursaries for travel and accommodation to the venue, which is held in Cambridge. The festival itself offers networking events, workshops and screenings.

8) Center Stage Gallery

In Burbank, California, there is The Creative Talent Network which runs networking events for filmmakers and animators. They host the CTN Animation eXpo which offers the opportunity for artists, animators and creatives to share their work and collaborate. Considering the limitations of travel and location however, this is an event I probably won't be able to attend.

9) Canterbury Anifest

This animation festival is the largest in the South East. It's an award-winning festival and a great opportunity for animators to connect and experience each other's work. It offers masterclasses, workshops, screenings and networking events. Due to the current circumstances, this year's Anifest will take place entirely online. It runs from 25th - 27th February 2021, so while I may miss this years, this is certainly one I will attend in the future!

10) The Brussels Animation Film Festival (Anima)

Similarly to the previous festivals I've mentioned, Anima took place online this year, from 12th February - 21st February 2021. While I have missed this years festival, I'm planning to keep an eye out for the dates of next years festival, as this is a prized opportunity to network, as there are plenty of events on offer.

11) Birmingham Comic Con

Before starting University, I attended every comic convention the NEC in Birmingham hosted each year. University, and then lockdown, has meant I haven't been able to attend in years however while I was studying at college, I would often use this convention to further research, network, and explore my focus. There is always a 'Comic Village' filled with artists who are willing to discuss their work and exchange details. Currently the dates for the next convention are 13th and 14th November 2021. 

12) Annecy International Film Festival

Every year I've been told to attend this festival during the summer of my final year, as this festival is incredibly expensive if you're not a student. Last year, that was certainly the plan for myself and a few other classmates however, considering the current circumstances and the uncertainty surrounding what state the country will be in by summer, I have a feeling this trip won't go ahead, which is really unfortunate. The current dates are 14th June - 19th June 2021.

Part 3 - Documenting My Findings

Above are the responses to this study task.