At the start of the week, Khoa made an announcement that scenes no longer needed to be animated on 1s or 2s, but 3s, so rather than key framing as I usually do (often on 4s), I tried to key frame so that the inbetweener could animate with ease. He also shared a scene that he had key framed which had squash and stretch on the mask, so I felt I could also be more expressive and emotive when animating the mask.
I really struggled with this shot as I didn't know how to capture a simple action over a long time. I couldn't film any reference footage without the movements coming off as slow or awkward.
I really struggled with this shot as it was the first time I animated the monster. However, once I was in the flow of things, I found I ended up liking the shot. Unfortunately, there is another shot in this animation that is incredibly similar however, due to different animators working on it, not only are the walk cycles different but the character design itself has inconsistencies. This point was raised with the director however due to time, he isn't focused on resolving this issue just yet. We have instead decided to wait until the next weekly. I believe it may be worth using this scene for both shots, by just scaling the monster down and colouring it differently, as the actions are the same.
I then moved onto Stacey's project.
By this stage in the week I was completely exhausted. I feel as though shot 11 looks rushed as a result however, I need to take a proper break this weekend as my eyes are constantly sore and I'm having frequent headaches from staring at my laptop screen all day every day. I've felt really challenged recently with keeping up with the workload and also managing my mental health, as anxiety and stress are always factors I'm having to manage.
Last week, it was suggested that as producer, I should also plan time for RnR. At the weekend, I hosted a quiz for my classmates, which everyone seemed to enjoy, and every Friday night a group of us have been playing video games to help wind down.
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