Monday, 28 October 2019

Study Task 1 (Week Commencing: 21/10/19)

At the beginning of the week, I began looking into potential musicians that could provide a score for our animation, as by this point, the animatic had been made so I roughly knew the length of the piece. I ended up talking to a student called Luke Bryan who seemed interested in our project. He sent over his showreel and I sent our animatic. We discussed inspiration and the timescale, and he has started to work on the main crow's theme.

I also continued to work into my crow turn-around by adding colour and testing this colour against our colour palette, using the concept art for the old background.


I struggled with the 3/4 perspective as I wasn't sure exactly how short or rounded his beak would be, nor could I picture exactly how his tail and wings would sit. So by the middle of the week, I worked on the 3/4 pose specifically until I was happy with the proportions. I also sent each turn around to my group chat so they could give me any advice or tips on how to make it more consistent.


Once I fixed the beak and wings, I added the colour and sent this to my team again for any last adjustments.


Nearing the end of the week, I shaded the crow and tested these tones on the original concept art as by this stage, the latest background art wasn't finished yet. Once I have a copy of the new concept art, I will add my characters to that just to double check that the characters and background blends seamlessly together and doesn't look too out of place.


Throughout the week I also worked on a dynamic pose sheet. By this point, the director had sent an updated animatic and I noticed that the beast's eyes at the end are yellow. I included this detail on the sheet and asked if the team preferred the yellow eyes or normal eyes. They agreed that the yellow eyes looked more haunting and creepy so we decided to keep them.


So I went back to the wolf turn around and changed the eyes here too.


Next week we will begin to look at building a replica set so that the 2D animators can start animating as soon as possible and don't need to rely on the 3D set builders. This step was only considered this week so it doesn't have a place on the original Gantt sheet. So I will also look at updating the Gantt sheet next week.

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