We started this week off with another Maya induction, where we animated both, a realistic and cartoon-like cannon firing a cannon ball. We needed to consider which principles would be present in both versions.
As well as timing, follow-through and overlapping action, and easing which are all seen in the above animation, for the cartoon version I also had to look into exaggeration and anticipation, using squash and stretch tools.
The application kept crashing throughout this process so rather than exporting a clip, I took a screenshot instead.
We also made a 3D and 2D walk cycle, using the puppets we made last week, and a new software, TV Paint.
Half way through the week, we had our last After Effects induction where we learnt how to make the scene 3D by casting shadows by adding lights to the composition.
I also attended an Aardman talk on Thursday where an animator talked about what life is like once in the industry, and the differences between working for a company and becoming a freelancer.
Over the weekend I took some photographs of myself and a friend acting out several different types of walk cycles to animate next week in place of my 3D walk cycle as I wasn't happy with the stop motion outcome so would rather try another technique such as pixilation.
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